Tag Archive for 'Nintendo'

Justice League Heroes: The Flash (Game Boy Advance, 2006)

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A beat ‘em up with a speedy superhero twist. As Flash you can zip up to an enemy, give him a hearty punch, and zoom off to another target before he has time to retaliate. This is all done by tapping the “A” button. With good timing you can pinball off a crowd of bad guys and defeat them before they’re any the wiser. Of course some enemies in later levels can counterattack more quickly so it’s not all a cakewalk. When things get too hectic though pressing the left trigger will call on one of the other Justice League members to fly in and clear the screen with a heaping helping of whupass.

The Good
This is a really short game but I’m going to count that as a positive. Sometimes you need short bursts of simple fun to balance out the epic games you may also be playing. With an interesting array of progressively harder enemies, somewhat challenging bosses, and a couple of nifty attacks earned at the end of certain levels, The Flash is engaging and well paced.

There are several unlockable features that make it worth the investment too. Beating it on the default easy mode unlocks two more difficult settings. There’s also a Boss Rush, a “Making Of” mini-documentary, a race against Superman, and a way to read through the comic book style cut scenes from the story mode all at once.

The Bad
Continuous hordes of enemies can feel a bit tedious as you blaze through Keystone City, Metropolis, Gotham City, and Themyscira. These foes occasionally hang out on either edge of the screen, completely out of view. This can be frustrating because Flash will lock on to an invisible target and take off in that direction. A couple of times this led to him becoming “stuck.” The screen action won’t scroll until all enemies in the vicinity are defeated so I actually had to turn off the game and restart levels when this happened.

The extra attacks, such as ground pound and whirlwind, are cool but completely unnecessary. I pretty much just tried them out before going back to the targeting system. It seems like the special attacks could have been put to better use by making them the only way to defeat certain enemies for example.

Bottom Line
Justice League Heroes: The Flash is a short, fun game worth playing if you’re a fan of beat ‘em ups and superheroes. It does have replay value, but it’s more likely a younger audience that would find long lasting appeal.

Rating: 7 / 10

Santa’s Bag o’ Video Games Part 3: Xbox and Gamecube

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Okay, here’s the last post of this year’s surfeit of video games for Christmas. I scored a bunch of these at Blockbuster of all places. I must have stumbled upon some sort of clearance sale of former rentals because usually the store I go to doesn’t have a very good selection.

Xbox

Sega GT 2000 / Jet Set Radio Future
Two bucks for two games? Count me in! I love racing games and Sega GT 2000 is supposed to be decent. That was a throw-in though because I was really after Jet Set Radio Future, which is an urban adventure that has something to do with graffiti tagging. Sounds promising.

Marvel Ultimate Alliance
Dashiell and Ray love to play co-op games so I know they’re going to be into this. It’s a beat ‘em up featuring the full stable of Marvel heroes. It got great reviews.

Psychonauts
I’ve read that some of the content on this one is inappropriate for the younger set so it’ll be for me. From what I understand it’s a platformer of sorts with clever writing and a cult following.

Need For Speed Underground 2
Another racer, this time of the illegal street variety. I’ve never played any from the Need For Speed series but for two bucks I couldn’t pass it up.

Star Wars: Knights of the Old Republic
I cannot wait to play this game! It’s a role-playing action adventure set in the Star Wars universe. I’m actually just as excited about this one as I am about finally playing my Dreamcast.

Batman: Rise of Sin Tzu
Another co-op superhero beat ‘em up. The lads are going to dig it.

Star Wars: Jedi Starfighter
Still more co-op play, this time a Star Wars space shooter that’s supposed to be less difficult than Rogue Squadron.

Gamecube

Viewtiful Joe
A classic Gamecube title that I’ve been interested in for awhile but never got around to buying. It’s a 2D beat ‘em up with a time shifting element.

Kirby Airride
Avatar: The Last Airbender
We already gave these to the boys for their birthdays. They played Kirby at a friend’s a few weeks ago and had been talking about it ever since. They’ve been having a blast with it for the past few days. Even Hazel plays. It doesn’t really appeal to me but whatever. They’re into it. They haven’t given Avatar much more than a few minutes but they’ll get to it eventually. We’re all huge fans of the show.

Santa’s Bag o’ Video Games Part 1: SNES and N64

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I’ve been stockpiling games for about three months now and have to admit the Christmas haul is ridiculously large. We’ll have enough “new” retro titles to occupy us for a long, long time. Here are the Super Nintendo and Nintendo 64 games that will be under the tree and some brief thoughts about each:

SNES

The Legend of Zelda: A Link to the Past
Yoshi’s Island
We have both of these fantastic games for the Gameboy Advance. It will be fun to play them on the big screen.

Super Mario All-Stars - I talked about this one in a recent post.

Super Star Wars
Spider-man & Venom: Maximum Carnage
These are both supposed to be difficult but very good.

Street Fighter II: Turbo
Mortal Kombat II
Final Fight
I have been a Street Fighter II: The World Warrior junkie for the past couple of weeks. I’d never been a fan of fighting games before but all of a sudden I’ve developed an appreciation for the genre.

Shadowrun - A highly regard role playing adventure.

Donkey Kong Country - Platformer with everyone’s favorite oversized video game gorilla.

Starfox - I’m curious to see how this series began. I know they put in an extra chip for this game to push the graphics of the SNES to the limit.

Uniracers
Stunt Race FX
These arcade trick/racing games look fun. There’s a good review for Uniracer at racketboy.

Mega Man X - I have never played any of the Mega Man titles so I’m looking forward to checking one out.

Teenage Mutant Ninja Turtles IV: Turtles In Time - From what I’ve read this is a good co-op beat ‘em up. Ray especially likes those kinds of games.

Super Game Boy - Not a game but an adapter cartridge that allows you to play Game Boy and Game Boy Color games on TV through the Super Nintendo. We only have a few of those games but I thought it’d be worth checking out.

N64

Starfox 64 - I was really excited to find this at Goodwill. I was seriously considering buying it online before it magically turned up last Saturday. It’s an on-the-rails flying space shooter, just like the best parts of the two Starfox games we have for the Gamecube. Unlike in those games though, he stays in his ship the whole time.

Pokemon Stadium - We have Pokemon Colosseum for Gamecube and I expect this is probably pretty similar. It wasn’t well received during its release but I couldn’t pass it up. We love Pokemon!

Diddy Kong Racing - Gamespot describes it as “a cross between Super Mario 64 and Mario Kart 64.” They don’t score it very well but it sounds promising. I’m sure it’s at least three dollars worth of entertainment.

Star Wars Episode I: Racer - The pod racing sequence was kind of lame in the movie but I’ll bet it’s fun as a game.

Best Birthday In History-

Today is Dashiell’s birthday - he was born at 11:57 PM on the 20th and his twin brother Ray was born at 12:15 AM on the 21st. So yes, twins with different birthdays. Since this is not the most ideal week to have a birthday we always have a 1/2 birthday in the summer for all of their friends, and just have family (the 5 of us) celebrations for each of their birthdays. As you can probably imagine there are a lot of matching gifts for both boys, so they decided that they would like to both open half of their gifts on each day. I get the (kinda stressful) job of deciding what gets opened when (have to keep it fair and exciting on both days . . . )

Anyway. Dashiell decided that he wanted to go out to our favorite Mexican restaurant for lunch, and he wanted to make his own cake from a mix - he chose chocolate cake and strawberry frosting and at the last minute he was inspired to put green sprinkles on top.

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They opened presents when we got home from lunch.

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Cool t-shirts and stuffed pokemon from Auntie Kerri-

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Cool shirts from Nana-

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Mario party video games from Auntie Wendy-

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And I set up a scavenger hunt where they had to follow a series of hidden clues out to our shed where they found the new bikes we got them.

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They were pretty thrilled and kept saying that this was the best birthday in history.

Happy Birthday Dashiell!

Goodwill + eBay = Quick Profit

super-mario.jpgOn my usual after work trip to Goodwill the other day I was thrilled to find a copy of Super Mario All-Stars for Super Nintendo. It’s an awesome compilation of the first three Super Mario Bros. games for the NES plus the so-called “Lost Levels” (the original Japanese version of Super Mario Bros. 2) all spruced up with improved graphics for the SNES. I’d browsed around before on Amazon and half.com and knew it went for at least twenty dollars. I snatched it up for a measly three bucks and added it to add to my box o’ xmas games.

Today at the other Goodwill we frequent on our Saturday library runs, I found Super Mario All-Stars + Super Mario World. This was another compilation for the Super Nintendo that included, as the name implies, all of the games on Super Mario All-Stars plus the SNES sequel for the franchise, Super Mario World. We already have that game for both the SNES and Gameboy Advance. Since I knew the going rate for All-Stars, I figured this one had to be at least worth that much. Why not try to make a little money to offset my many retro game purchases?

I looked up the recent completed auctions for the game when we came home and saw that all of the “Buy It Now” sales went for around $25. Nice! Cleaned up the cartridge, tested it out to make sure it worked, took a picture, and finally listed it for $23.99. Believe it or not, someone snatched it up within the first hour. Talk about a quick turn around! I’m feeling very savvy right now. And did I mention that I love Goodwill?

Helen’s Big Score

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Helen called me from the local Goodwill while out shopping yesterday. Seems they were having a little sale. Every now and then they’ll pull out a table from the back and cram it full of a particular item or a group of things that fit a theme. I’ve seen mini-sales for phones, rollerblades and sandals, coffee makers, vcr tapes, and books among other things. This time it was video game consoles and controllers! Controllers were $2.02 a piece and consoles, sans power cords or connector cables, only $8.08. She described to me everything they had and I had her pounce on:

  • NES controllers- There were five of these, which was perfect. We only have one official one plus a pair of crappy third party knockoffs. I have two extra NES consoles that I plan to refurbish some day with no controllers. That little problem is now solved.
  • Sega Dreamcast consoles- I’ve already written about the one I bought myself for Christmas. They’re versatile machines and I figured it couldn’t hurt to have a couple of spares for that price. Helen grabbed two of the three they had for sale. I plan on having mine hooked up to my computer monitor so I’ll give one to the boys. Unfortunately the other is in need of repair. It’ll boot up fine but I think the controller port is blown. I guess that’s a common problem in Dreamcasts and a simple matter of replacing a resistor. Sounds like a fun rainy day project to me. I’m not quite sure what I’ll do with it after I get it going again. I may give it as a gift to a certain soon-to-be family member who would appreciate the NES emulation.
  • Dreamcast controllers- Duh. Needed these to go with the consoles. Helen bought the four they had.
  • Gamecube controller- We already have four in fine working order so we’ll either keep it as insurance or give it to one of the boys’ friends.

Helen also picked up four SNES games, but I’ll tell about those in a future post describing our obscene Christmas game haul. All in all, it was a pretty awesome day for a retro game fan down to the Goodwills. Thanks Helen!

Paper Mario: The Thousand-Year Door (Gamecube, 2004)

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Overview
While visiting the coastal town of Rogueport, Princess Peach happens upon a mysterious map. She sends it to Mario and requests that he meet her there. When he arrives, she’s nowhere to be found. Princess Peach has been kidnapped… again! Mario learns from a local scholar that the map will reveal the location of seven Crystal Stars when looked at in front of the Thousand-Year Door, which can be found in the ancient ruins beneath the city of Rogueport. Somehow Peach’s disappearance must be connected to finding the Crystal Stars needed to open the Thousand-Year Door so Mario sets out to find them.

PMTTYD is a role-playing adventure with turn-based battles. It’s very much story driven and dialog heavy, but with a light tone and a fantastic sense of humor. The game is divided into “chapters,” each featuring a different setting and culminating in the location of one of the Crystal Stars. Along the way Mario meets several key allies who have unique sets of abilities that prove necessary for solving the game’s many puzzles. He also gains his own special powers. Since he is for some reason like a piece of paper, these include being able to fold up into an airplane or boat and rolling into a cylinder. Mario game veterans will recognize a host of Mushroom Kingdom regulars, such as koopas, goombas, boos, bob-ombs, and of course, Bowser.

The Good
Each chapter has a unique feel and can almost seem like a game within a game. Mario explores ruins, castles, and a tropical island. He solves mysteries on a train and leads a horde of snail-like creatures around the inside of a cavernous ancient tree. My favorite part had him fighting his way to the top of the arena wrestling rankings in a floating city called Glitzville.

There’s a lot of depth to the battle system, involving both strategy and twitch reflex. Attacks are either jump or hammer based and require pressing buttons or releasing the control stick with precise timing to cause damage. There also item attacks, special attacks gained through levels and badges, and attacks linked to the Crystal Stars collected. One partner always fights alongside Mario and can be switched out if a different one’s skills are more advantageous. The battles take place on a stage and audience members will throw helpful/hurtful items or cheer to replenish certain points. It’s as crazy as it sounds.

When Mario levels up, you can choose to add points to either his Heart Points (how much “life” he has), Flower Points (depleted for each special attack used), or Badge Points (equipped badges add more special attacks or boost attack/defense). Since you can only choose one category to add to each time, you have to choose carefully to maintain a balance that allows for strong attacks but providing enough life to survive each battle.

As fun as it is to battle and explore, perhaps the best part about PMTTYD is that it’s truly funny. Laugh out loud funny even. The writing is sharp, with inspired wackiness ranging from crows talking about network connections to Bowser complaining to his underlings. Ongoing gags like different characters constantly referring to Mario by the wrong name never grow old. It wonderfully satirizes Mario’s world within the confines of a Mario game.

One last bit of awesomeness- the music. Themes match the moods of the various locales and there are excellent variations on traditional Mario compositions. The ultra catchy battle music was so thoroughly lodged in my brain that for a while there it served as the soundtrack to my dreams.

The Bad
It’s a really long game that took me nearly 40 hours to finish. That’s not a bad thing, especially since the levels are varied and the story is so well done. What was slightly irritating were a couple of mundane fetch quests near the end. One of these required revisiting all of the game’s previous settings in order to find a particular character. It just felt like unnecessary padding to make a lengthy game even longer.

I also had trouble with the final boss. That’s not a big deal because bosses are supposed to be tough. This particular battle was preceded by over five minutes of cut scenes though. That meant having to sit through the same lengthy part each time before getting another chance fight. And it wasn’t like you could start it and then go have a cup of coffee or something. There was a lot of dialog that depended on the player to press A before moving on to the next part. I understand it was all part of a dramatic build-up but that didn’t make it any less annoying.

Bottom Line
One thing to keep in mind is that the dialog is text-based. If you are considering buying this for a child, he or she probably needs to be reading independently at the the fourth grade level or above. You could of course do the reading and let your child play, but again it’s a very long. My kids actually watched me play while I read everything out loud. They were actively engaged in the story and came through several times with ideas that helped me solve puzzles.

Overall, Paper Mario: The Thousand-Year Door is an excellent game and highly recommended to Gamecube / Wii owners.

Rating: 9 / 10

Happy Halloween

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Retro Game Explosion Part Five: Sega Dreamcast

Just before we took our trip to South Carolina, the local Goodwill got in a stack of Sega Dreamcast games and put them for sale at three bucks a pop. The only thing I really knew about the system was that it was beloved by longtime gamers. Went home and did some reading at Racketboy, a simply amazing retro game resource, and decided I should probably pick up a few in case I ever came across a Dreamcast. I put together a list of recommendations from that site and bought:

  • Crazy Taxi
  • Tennis 2K2
  • SoulCaliber
  • The House of the Dead 2
  • Resident Evil Code: Veronica
  • Sega Rally 2
  • Cannon Spike

After a couple of weeks of monitoring Dreamcast auctions on eBay, I saw what looked like an awesome deal. For $41 including shipping I got a Dreamcast, two controllers, one VMU memory card, two rumble packs, and three games: Quake III Arena, Silver, and Shadow Man. All of this stuff plus the initial games I purchased are my Christmas present. I figure we’d gone a little crazy with the retro systems since June and another one now would be a bit much. Plus it gives me something to look forward to.

I have been sneaking it out after the kids go to bed however. Again thanks to Racketboy and this article, I have discovered the seedy underworld of emulation and ROMS. The Dreamcast will read CD-R discs without any chip modifications, making it possible to play NES games on it. Pretty darn cool. I’ve tracked down all of the necessary software and figured out how to burn a self-booting disc consisting of an amazing collection of NES games.

There’s also a homebrew scene in which people have developed their own Dreamcast games. DCEvolution has free collections of these games where you simply have to download an image file and burn it to a disc. As recent as last year there were commercial releases of homebrew games. Kind of crazy, considering the Dreamcast came out in 2000 and has been out of production since 2001.

And if great commercial games, emulation, and homebrew weren’t enough, techno smarties have long since figure out how to rip backup Dreamcast games. I found a little group that shares torrents of impossible to find or prohibitively expensive games like Ikaruga and REZ. No, it’s not even close to legal but I’m not losing sleep over it. Instead I’m counting down the days until Christmas when I can break this awesome system out permanently!

For Claudia - how to make a Link costume

My friend Claudia’s son wants to be Link from the video game Zelda for Halloween this year. Since I had 3 Links last year (in the game Zelda: Fourswords there are 4 Links all dressed in different colors) I told her I’d post instructions on how I made the costumes.

First, Link needs some basic clothing. White or tan pants - you could probably get away with khakis if your kids aren’t sticklers for detail like mine, or the pants from a karate gi would be perfect. Link also wears a long-sleeved shirt under his tunic - a lighter color than the tunic. I ended up getting my green Link an XS shirt from the women’s area at Target - light green is not an easy color to find for a boy - but a less picky Link could probably even wear a white turtleneck.

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For the tunic I just measured from the front of one hip, over the shoulder to the back of the hip and cut a piece of fleece to the same length. The width was slightly larger than the measurement across his shoulders. This piece of fabric was folded in half and I cut a 6″ slit and the rounded it in the back and made it a v-neck in the front.

The only sewing I did for this costume was one straight line for the hat. This would have been really easy to do by hand, or staples or safety pins would also work. I measured Link’s head circumference and made a triangle with that measurement as the bottom leg of the triangle and the approximate height of the hat as um, that line that would go from the point of the triangle down to the line, I can’t remember what it is called! Anyway, just sew the two non-head-circumference sides together and trim the brim as needed to even things up.

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As you can see from the back of this shield it isn’t high tech and requires no fancy materials. There is a piece of funky foam under the duct tape handle to make it comfortable and stable. All three shields are still going strong after a year of use, so no complaints about durability either. Making the handle off center makes it easier for Link to hold in front of himself, and these handle will also allow the whole wrist to go through - Link has a candy bucket to carry too, you know!

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The shields are about 18″ tall and 12″ wide. First I cut the cardboard and spray painted it red (I actually had this darker red color from another project.) Then I put duct tape around the edges - half of the width of the tape is on the front and half is on the back - which makes the edge nice and neat. The swirls were drawn with a silver sharpie, the triangles are funky foam attached with white glue, and the eagle/bird/alien/whatever is cut out of white paper and glued on. Since I had plenty of time to let these dry I painted the whole front with mod podge to seal it, but that’s totally optional.

The sword is one of the free paint stirrers you get when you buy a 5 gallon bucket of paint. We had a lot of those around here, right Scott? Anyway, it is spray painted silver and the handle and hand guard are funky foam (glued on.)

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The belt buckles are also funky foam threaded on a piece of brown fleece, these are tied over the tunic to hold everything down.

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Looking again, I realize I did a bit more sewing. The boots are basically brown legwarmers - so just tubes - with a shoe-top flap on them the shoe flaps were attached to their shoes with rubber bands. As I tell the kids over and over - it is going to be dark, we can relax on the finer points!