Tag Archive for 'Mario'

Happy DS Day!

The boys started biting their nails a few years ago. I know it’s not the end of the world and that someday I’ll probably wish that nail-biting was their worst habit, but it really bothered me. I’ve tried a lot of different things to get them to stop but nothing worked, until sometime in January I said, “If I can cut your nails for one month I’ll buy you a DS.” Although I was hoping it would work, I never expected that they would immediately cease and desist all nail biting completely. I’m talking cold turkey. When I made the offer I was thinking that I’d probably be buying a DS in July, but by February the nails that had been chewed down to nearly nothing were ready to cut, and I cut them weekly through the month. All day yesterday they kept saying, “It’s DS Day tomorrow!” So this morning we went out to fulfill my part of the deal. We were able to get the newest color, cobalt blue, and they had gift cards from xmas, so they bought a couple games (New Super Mario Bros. and Legend of Zelda: Phantom Hourglass) also.

fall-07-490.jpg

Good job guys! And Happy DS Day!

Best Birthday In History-

Today is Dashiell’s birthday - he was born at 11:57 PM on the 20th and his twin brother Ray was born at 12:15 AM on the 21st. So yes, twins with different birthdays. Since this is not the most ideal week to have a birthday we always have a 1/2 birthday in the summer for all of their friends, and just have family (the 5 of us) celebrations for each of their birthdays. As you can probably imagine there are a lot of matching gifts for both boys, so they decided that they would like to both open half of their gifts on each day. I get the (kinda stressful) job of deciding what gets opened when (have to keep it fair and exciting on both days . . . )

Anyway. Dashiell decided that he wanted to go out to our favorite Mexican restaurant for lunch, and he wanted to make his own cake from a mix - he chose chocolate cake and strawberry frosting and at the last minute he was inspired to put green sprinkles on top.

fall-07-198.jpg

They opened presents when we got home from lunch.

fall-07-171.jpg

Cool t-shirts and stuffed pokemon from Auntie Kerri-

fall-07-173.jpg

Cool shirts from Nana-

fall-07-176.jpg

Mario party video games from Auntie Wendy-

fall-07-178.jpg

And I set up a scavenger hunt where they had to follow a series of hidden clues out to our shed where they found the new bikes we got them.

fall-07-186.jpg

fall-07-188.jpg

They were pretty thrilled and kept saying that this was the best birthday in history.

Happy Birthday Dashiell!

Goodwill + eBay = Quick Profit

super-mario.jpgOn my usual after work trip to Goodwill the other day I was thrilled to find a copy of Super Mario All-Stars for Super Nintendo. It’s an awesome compilation of the first three Super Mario Bros. games for the NES plus the so-called “Lost Levels” (the original Japanese version of Super Mario Bros. 2) all spruced up with improved graphics for the SNES. I’d browsed around before on Amazon and half.com and knew it went for at least twenty dollars. I snatched it up for a measly three bucks and added it to add to my box o’ xmas games.

Today at the other Goodwill we frequent on our Saturday library runs, I found Super Mario All-Stars + Super Mario World. This was another compilation for the Super Nintendo that included, as the name implies, all of the games on Super Mario All-Stars plus the SNES sequel for the franchise, Super Mario World. We already have that game for both the SNES and Gameboy Advance. Since I knew the going rate for All-Stars, I figured this one had to be at least worth that much. Why not try to make a little money to offset my many retro game purchases?

I looked up the recent completed auctions for the game when we came home and saw that all of the “Buy It Now” sales went for around $25. Nice! Cleaned up the cartridge, tested it out to make sure it worked, took a picture, and finally listed it for $23.99. Believe it or not, someone snatched it up within the first hour. Talk about a quick turn around! I’m feeling very savvy right now. And did I mention that I love Goodwill?

Paper Mario: The Thousand-Year Door (Gamecube, 2004)

316ys085mxl_aa_sl160_.jpg

Overview
While visiting the coastal town of Rogueport, Princess Peach happens upon a mysterious map. She sends it to Mario and requests that he meet her there. When he arrives, she’s nowhere to be found. Princess Peach has been kidnapped… again! Mario learns from a local scholar that the map will reveal the location of seven Crystal Stars when looked at in front of the Thousand-Year Door, which can be found in the ancient ruins beneath the city of Rogueport. Somehow Peach’s disappearance must be connected to finding the Crystal Stars needed to open the Thousand-Year Door so Mario sets out to find them.

PMTTYD is a role-playing adventure with turn-based battles. It’s very much story driven and dialog heavy, but with a light tone and a fantastic sense of humor. The game is divided into “chapters,” each featuring a different setting and culminating in the location of one of the Crystal Stars. Along the way Mario meets several key allies who have unique sets of abilities that prove necessary for solving the game’s many puzzles. He also gains his own special powers. Since he is for some reason like a piece of paper, these include being able to fold up into an airplane or boat and rolling into a cylinder. Mario game veterans will recognize a host of Mushroom Kingdom regulars, such as koopas, goombas, boos, bob-ombs, and of course, Bowser.

The Good
Each chapter has a unique feel and can almost seem like a game within a game. Mario explores ruins, castles, and a tropical island. He solves mysteries on a train and leads a horde of snail-like creatures around the inside of a cavernous ancient tree. My favorite part had him fighting his way to the top of the arena wrestling rankings in a floating city called Glitzville.

There’s a lot of depth to the battle system, involving both strategy and twitch reflex. Attacks are either jump or hammer based and require pressing buttons or releasing the control stick with precise timing to cause damage. There also item attacks, special attacks gained through levels and badges, and attacks linked to the Crystal Stars collected. One partner always fights alongside Mario and can be switched out if a different one’s skills are more advantageous. The battles take place on a stage and audience members will throw helpful/hurtful items or cheer to replenish certain points. It’s as crazy as it sounds.

When Mario levels up, you can choose to add points to either his Heart Points (how much “life” he has), Flower Points (depleted for each special attack used), or Badge Points (equipped badges add more special attacks or boost attack/defense). Since you can only choose one category to add to each time, you have to choose carefully to maintain a balance that allows for strong attacks but providing enough life to survive each battle.

As fun as it is to battle and explore, perhaps the best part about PMTTYD is that it’s truly funny. Laugh out loud funny even. The writing is sharp, with inspired wackiness ranging from crows talking about network connections to Bowser complaining to his underlings. Ongoing gags like different characters constantly referring to Mario by the wrong name never grow old. It wonderfully satirizes Mario’s world within the confines of a Mario game.

One last bit of awesomeness- the music. Themes match the moods of the various locales and there are excellent variations on traditional Mario compositions. The ultra catchy battle music was so thoroughly lodged in my brain that for a while there it served as the soundtrack to my dreams.

The Bad
It’s a really long game that took me nearly 40 hours to finish. That’s not a bad thing, especially since the levels are varied and the story is so well done. What was slightly irritating were a couple of mundane fetch quests near the end. One of these required revisiting all of the game’s previous settings in order to find a particular character. It just felt like unnecessary padding to make a lengthy game even longer.

I also had trouble with the final boss. That’s not a big deal because bosses are supposed to be tough. This particular battle was preceded by over five minutes of cut scenes though. That meant having to sit through the same lengthy part each time before getting another chance fight. And it wasn’t like you could start it and then go have a cup of coffee or something. There was a lot of dialog that depended on the player to press A before moving on to the next part. I understand it was all part of a dramatic build-up but that didn’t make it any less annoying.

Bottom Line
One thing to keep in mind is that the dialog is text-based. If you are considering buying this for a child, he or she probably needs to be reading independently at the the fourth grade level or above. You could of course do the reading and let your child play, but again it’s a very long. My kids actually watched me play while I read everything out loud. They were actively engaged in the story and came through several times with ideas that helped me solve puzzles.

Overall, Paper Mario: The Thousand-Year Door is an excellent game and highly recommended to Gamecube / Wii owners.

Rating: 9 / 10

Happy Halloween

sc-trip-07-328.jpg

How to make Mario or Luigi hats

My kids are very particular when it comes to their costumes. They like all of the details to be just right, so a couple years ago when they wanted to have a Mario themed birthday party I started making prototypes of the hats that we’d give the guests as favors. After a few unsatisfactory attempts I finally came up with this version - which happily turned out to be the easiest to make. We ended up making 16 of these one evening. The kids were able to help tracing the circles and cutting them out, I just had to supervise and sew.

Polyester fleece is one of my favorite costume making materials. Like felt, there is no right side or wrong side and it doesn’t fray so raw edges are fine. But unlike felt, fleece is stretchy and elastic, so measuring and sizing can be very casual. Since it’s kind of thick it holds shapes really well and even really messy sewing gets blurred in the fuzz. My sewing machine usually needs to be cleaned after I work with fleece, but washing the material first gets rid of a lot of loose fibers. Sewing by hand is also a reasonable option for this project, and as crazy as it sounds safety pins or staples would also work.

Two hats can be made from half of a yard of fleece (1/4 yard will be too narrow.) These hats will fit anyone from a toddler to an adult.

Fold the fleece in half so that you are cutting out two pieces at a time. I use the lid from a 5 gallon pail to trace a circle on the fabric. (I use whatever marker I have around, it won’t show.) You don’t have to use a lid, you just need to make a circle with at least a 12″ diameter.

Cut out the two circles and keep the corner that is left over - this is going to be the bill of the cap.
Round off the corner and cut off the thin ends.
On one of the rounds, trace a smaller circle. It should have about a 4.5″ diameter. This is going to be the head hole. It seems small, but fleece is stretchy, remember?
These are all the parts cut out.

Sew the two rounds together about 1/2″ from the outer edge. Sew along the outer edge of the bill.
Turn both pieces inside out.
Place the open edges of the bill along the edge of the small circle and stitch all 3 layers together.
The hat is now ready for the finishing touches.

I like to use white funky foam or fun foam - whichever you call it - to make a circle for the initial - trace the lid from a can of frozen juice concentrate if you want to keep the lid theme going . I use a safety pin to secure it in place, if you make the safety pin come out and go back in through the letter it will be almost invisible.

Black funky foam mustaches complete the look - we just attach them with double stick tape.