Archive for the 'Video Games' Category

Video Game Update

We got some new additions to our ever expanding retro collection this week:

sega saturn

First up, an awesome deal for a Sega Saturn that I found on craigslist. The woman I bought it from said it was her ex-husband’s and she just wanted to get rid of it. For $30 the package included the console and cords, two controllers, a steering wheel accessory, and a handful of games. The games are mostly old sports titles, which I don’t have any interest in, but the keepers include Virtua Cop (needs a light gun though), Virtua Fighter 2, Daytona USA, and The Need For Speed. There was also a pair of sealed Japanese imports, Godzilla and Virtua Fighter 2. I’m going to try to sell those and put the money toward a mod chip that will allow us to play burned copies of Saturn games.

ps1 plus gold finger

Next, another Playstation. We already had one but this is an earlier model with a parallel port. That’s significant because it also came with a Gold Finger Game Enhancer that plugs into that port and allows you to play backups and imports.

It’s kind of crazy because you have to trick the PS into letting you play a burned copy. You do this by booting up the system with an original disc first and then swapping it out with the game you want to play. All the while something has to be jammed in the lid open/close sensor so it thinks the lid is closed.

Anyway, I’m thrilled to be able to play some of those old titles that go for pretty significant amounts of money if I were to actually, you know, buy them.

garage sale tv

And finally, Helen scored a cheap tv from a garage sale so we can play these old systems and actually see what’s going on. Our NES, SNES, PS, and N64 were all connected to a tiny little portable dvd player through a four way A/V selector. It served its purpose but this smoky smelling old box is so much nicer. I had to buy an RF modulator because it didn’t have any RCA jacks, but that little spike to the initial ten dollar price tag was totally worth it.

Happy DS Day!

The boys started biting their nails a few years ago. I know it’s not the end of the world and that someday I’ll probably wish that nail-biting was their worst habit, but it really bothered me. I’ve tried a lot of different things to get them to stop but nothing worked, until sometime in January I said, “If I can cut your nails for one month I’ll buy you a DS.” Although I was hoping it would work, I never expected that they would immediately cease and desist all nail biting completely. I’m talking cold turkey. When I made the offer I was thinking that I’d probably be buying a DS in July, but by February the nails that had been chewed down to nearly nothing were ready to cut, and I cut them weekly through the month. All day yesterday they kept saying, “It’s DS Day tomorrow!” So this morning we went out to fulfill my part of the deal. We were able to get the newest color, cobalt blue, and they had gift cards from xmas, so they bought a couple games (New Super Mario Bros. and Legend of Zelda: Phantom Hourglass) also.

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Good job guys! And Happy DS Day!

Justice League Heroes: The Flash (Game Boy Advance, 2006)

317og9quutl_aa_sl160_.jpgOverview
A beat ‘em up with a speedy superhero twist. As Flash you can zip up to an enemy, give him a hearty punch, and zoom off to another target before he has time to retaliate. This is all done by tapping the “A” button. With good timing you can pinball off a crowd of bad guys and defeat them before they’re any the wiser. Of course some enemies in later levels can counterattack more quickly so it’s not all a cakewalk. When things get too hectic though pressing the left trigger will call on one of the other Justice League members to fly in and clear the screen with a heaping helping of whupass.

The Good
This is a really short game but I’m going to count that as a positive. Sometimes you need short bursts of simple fun to balance out the epic games you may also be playing. With an interesting array of progressively harder enemies, somewhat challenging bosses, and a couple of nifty attacks earned at the end of certain levels, The Flash is engaging and well paced.

There are several unlockable features that make it worth the investment too. Beating it on the default easy mode unlocks two more difficult settings. There’s also a Boss Rush, a “Making Of” mini-documentary, a race against Superman, and a way to read through the comic book style cut scenes from the story mode all at once.

The Bad
Continuous hordes of enemies can feel a bit tedious as you blaze through Keystone City, Metropolis, Gotham City, and Themyscira. These foes occasionally hang out on either edge of the screen, completely out of view. This can be frustrating because Flash will lock on to an invisible target and take off in that direction. A couple of times this led to him becoming “stuck.” The screen action won’t scroll until all enemies in the vicinity are defeated so I actually had to turn off the game and restart levels when this happened.

The extra attacks, such as ground pound and whirlwind, are cool but completely unnecessary. I pretty much just tried them out before going back to the targeting system. It seems like the special attacks could have been put to better use by making them the only way to defeat certain enemies for example.

Bottom Line
Justice League Heroes: The Flash is a short, fun game worth playing if you’re a fan of beat ‘em ups and superheroes. It does have replay value, but it’s more likely a younger audience that would find long lasting appeal.

Rating: 7 / 10

My Sonic Adventure: Boiling Didn’t Work

I told my sad tale about the hoops I had to jump through to get an official copy of Sonic Adventure for the Sega Dreamcast. Let me tell you, that game is becoming my personal white whale. We broke it out at Christmas hoping for some high speed ring collecting fun only to discover it didn’t work. I couldn’t get it to load most of the time on either of our two “new” Dreamcasts. When it did finally boot up it would always freeze after the first battle against Chaos. The disc has a couple of tiny light scratches but nothing that should prevent it from playing.

I cleaned it up with a soft cloth first, naturally, but that didn’t have any effect on it. Next I bought a scratch repair / disc cleaning kit from Radio Shack. Still no improvement for Sonic but it did a nice job cleaning up Virtua Tennis and Rogue Squadron III, two other games we got that were in poor but playable condition. I should mention at this point that I didn’t bother contacting the eBay seller I bought it from because it had been quite a long time since I made the purchase and the game itself was only a buck-fifty. That’s how much it would cost to mail back and I’m sure I would have no chance of recouping the six bucks I paid for shipping and “handling.” (That’s how they get you!)

Then I remembered reading about how people got Xbox discs to work by boiling them in water. I figured it would be a fun experiment. Couldn’t hurt anyway. I did some some Googling to read up on people’s techniques and found this video on YouTube:

That’s pretty much exactly what I did, except I used a slotted spatula to lower the disc into the water. After drying it off and letting it cool, I stuck it in the Dreamcast and crossed my fingers.

At first I was really excited because it actually started up and and took me to the cut scene after my initial save point. “Hot dog, it worked!” I thought. My joy was short-lived however. It froze up while loading the Emerald Coast level and that’s all I was ever able to get it after that. Oh well.

I did some more reading around and found out that ten percent of the initial Sonic Adventure pressing was defective. Sega acknowledged it at the time and would replace the game with a working one. Something about the calibration being off on one of their gd-rom copiers. I figure I must be unlucky enough to have bought one of these bad discs. I guess they will play on certain machines without a problem though. No rhyme or reason to it, just a strange quirk.

I’m in no hurry to try to find a working copy of the game. Maybe some day it will turn up at Goodwill. I might even get the port for Gamecube since it’s generally cheaper and has a lot of extras. We’ll just have to wait and see what happens. There’s plenty to play in the meantime…

Santa’s Bag o’ Video Games Part 3: Xbox and Gamecube

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Okay, here’s the last post of this year’s surfeit of video games for Christmas. I scored a bunch of these at Blockbuster of all places. I must have stumbled upon some sort of clearance sale of former rentals because usually the store I go to doesn’t have a very good selection.

Xbox

Sega GT 2000 / Jet Set Radio Future
Two bucks for two games? Count me in! I love racing games and Sega GT 2000 is supposed to be decent. That was a throw-in though because I was really after Jet Set Radio Future, which is an urban adventure that has something to do with graffiti tagging. Sounds promising.

Marvel Ultimate Alliance
Dashiell and Ray love to play co-op games so I know they’re going to be into this. It’s a beat ‘em up featuring the full stable of Marvel heroes. It got great reviews.

Psychonauts
I’ve read that some of the content on this one is inappropriate for the younger set so it’ll be for me. From what I understand it’s a platformer of sorts with clever writing and a cult following.

Need For Speed Underground 2
Another racer, this time of the illegal street variety. I’ve never played any from the Need For Speed series but for two bucks I couldn’t pass it up.

Star Wars: Knights of the Old Republic
I cannot wait to play this game! It’s a role-playing action adventure set in the Star Wars universe. I’m actually just as excited about this one as I am about finally playing my Dreamcast.

Batman: Rise of Sin Tzu
Another co-op superhero beat ‘em up. The lads are going to dig it.

Star Wars: Jedi Starfighter
Still more co-op play, this time a Star Wars space shooter that’s supposed to be less difficult than Rogue Squadron.

Gamecube

Viewtiful Joe
A classic Gamecube title that I’ve been interested in for awhile but never got around to buying. It’s a 2D beat ‘em up with a time shifting element.

Kirby Airride
Avatar: The Last Airbender
We already gave these to the boys for their birthdays. They played Kirby at a friend’s a few weeks ago and had been talking about it ever since. They’ve been having a blast with it for the past few days. Even Hazel plays. It doesn’t really appeal to me but whatever. They’re into it. They haven’t given Avatar much more than a few minutes but they’ll get to it eventually. We’re all huge fans of the show.

Santa’s Bag o’ Video Games Part 2: Dreamcast

I’m really excited to officially break out the Dreamcast tomorrow. I already had a sizable stash of games to go with it but I’ve picked up a few more since then. One title I really wanted to get was Sonic Adventure. I got it but what an ordeal! I took a chance at half.com and bought it from the person that had it listed cheapest. This seller only had feedback from four people, but all were positive. Turns out he is selling bootleg copies of games and trying to pawn them off as discs sent to reviewers.

The Sega Dreamcast can play cd-r’s but all of their games were released on the unconventional gd-rom format, which can hold up to 1.2 GB of information. The disc I got from this shady dealer was most definitely a cd-r. It says so right on the transparent ring in the middle! I know from poking around an underground game sharing network that Sonic Adventure is too large to fit on a regular cd-r. I could have downloaded the same free copy this person did, with deleted cut scenes, music downsampled from stereo to mono, and who knows what else hacked out. That’s not what I wanted and I certainly wasn’t going to pay for it. I didn’t call the guy on his bullshit but did tell him I thought I was buying the official release and requested a refund. He gave me my money back without argument and I soon found a “Buy It Now” deal for the real thing on eBay for about the same price.

I read about a similar scenario on the racketboy forums, did some sleuthing, and discovered they were talking about the same fellow. He’s got lots of rare Dreamcast games listed for cheap on both half.com and Amazon. So buyer beware! Here’s a comparison of the copy (left) and the official Sega release:

games 003

I had a much happier experience purchasing a lot of Dreamcast sports games on eBay. I was looking to buy one of the 2K hockey games, which go for next to nothing by themselves. For twenty bucks (including shipping) I found not only that game, but seven more titles plus two VMU memory packs. That was an excellent deal, especially considering that the VMU packs normally sell for around $6-8 each plus shipping. The games came with their instruction manuals and jewel case inserts too. Score!

games 005

I also bought a VGA cable from the racketboy store so I can plug the Dreamcast directly into a computer monitor. I haven’t tested it out yet but it’s supposed to offer a clear, crisp picture. And finally, I found a third party light gun for a couple of bucks from Goodwill so I can blast some zombies in House of the Dead 2.

Santa’s Bag o’ Video Games Part 1: SNES and N64

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I’ve been stockpiling games for about three months now and have to admit the Christmas haul is ridiculously large. We’ll have enough “new” retro titles to occupy us for a long, long time. Here are the Super Nintendo and Nintendo 64 games that will be under the tree and some brief thoughts about each:

SNES

The Legend of Zelda: A Link to the Past
Yoshi’s Island
We have both of these fantastic games for the Gameboy Advance. It will be fun to play them on the big screen.

Super Mario All-Stars - I talked about this one in a recent post.

Super Star Wars
Spider-man & Venom: Maximum Carnage
These are both supposed to be difficult but very good.

Street Fighter II: Turbo
Mortal Kombat II
Final Fight
I have been a Street Fighter II: The World Warrior junkie for the past couple of weeks. I’d never been a fan of fighting games before but all of a sudden I’ve developed an appreciation for the genre.

Shadowrun - A highly regard role playing adventure.

Donkey Kong Country - Platformer with everyone’s favorite oversized video game gorilla.

Starfox - I’m curious to see how this series began. I know they put in an extra chip for this game to push the graphics of the SNES to the limit.

Uniracers
Stunt Race FX
These arcade trick/racing games look fun. There’s a good review for Uniracer at racketboy.

Mega Man X - I have never played any of the Mega Man titles so I’m looking forward to checking one out.

Teenage Mutant Ninja Turtles IV: Turtles In Time - From what I’ve read this is a good co-op beat ‘em up. Ray especially likes those kinds of games.

Super Game Boy - Not a game but an adapter cartridge that allows you to play Game Boy and Game Boy Color games on TV through the Super Nintendo. We only have a few of those games but I thought it’d be worth checking out.

N64

Starfox 64 - I was really excited to find this at Goodwill. I was seriously considering buying it online before it magically turned up last Saturday. It’s an on-the-rails flying space shooter, just like the best parts of the two Starfox games we have for the Gamecube. Unlike in those games though, he stays in his ship the whole time.

Pokemon Stadium - We have Pokemon Colosseum for Gamecube and I expect this is probably pretty similar. It wasn’t well received during its release but I couldn’t pass it up. We love Pokemon!

Diddy Kong Racing - Gamespot describes it as “a cross between Super Mario 64 and Mario Kart 64.” They don’t score it very well but it sounds promising. I’m sure it’s at least three dollars worth of entertainment.

Star Wars Episode I: Racer - The pod racing sequence was kind of lame in the movie but I’ll bet it’s fun as a game.

Goodwill + eBay = Quick Profit

super-mario.jpgOn my usual after work trip to Goodwill the other day I was thrilled to find a copy of Super Mario All-Stars for Super Nintendo. It’s an awesome compilation of the first three Super Mario Bros. games for the NES plus the so-called “Lost Levels” (the original Japanese version of Super Mario Bros. 2) all spruced up with improved graphics for the SNES. I’d browsed around before on Amazon and half.com and knew it went for at least twenty dollars. I snatched it up for a measly three bucks and added it to add to my box o’ xmas games.

Today at the other Goodwill we frequent on our Saturday library runs, I found Super Mario All-Stars + Super Mario World. This was another compilation for the Super Nintendo that included, as the name implies, all of the games on Super Mario All-Stars plus the SNES sequel for the franchise, Super Mario World. We already have that game for both the SNES and Gameboy Advance. Since I knew the going rate for All-Stars, I figured this one had to be at least worth that much. Why not try to make a little money to offset my many retro game purchases?

I looked up the recent completed auctions for the game when we came home and saw that all of the “Buy It Now” sales went for around $25. Nice! Cleaned up the cartridge, tested it out to make sure it worked, took a picture, and finally listed it for $23.99. Believe it or not, someone snatched it up within the first hour. Talk about a quick turn around! I’m feeling very savvy right now. And did I mention that I love Goodwill?

Helen’s Big Score

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Helen called me from the local Goodwill while out shopping yesterday. Seems they were having a little sale. Every now and then they’ll pull out a table from the back and cram it full of a particular item or a group of things that fit a theme. I’ve seen mini-sales for phones, rollerblades and sandals, coffee makers, vcr tapes, and books among other things. This time it was video game consoles and controllers! Controllers were $2.02 a piece and consoles, sans power cords or connector cables, only $8.08. She described to me everything they had and I had her pounce on:

  • NES controllers- There were five of these, which was perfect. We only have one official one plus a pair of crappy third party knockoffs. I have two extra NES consoles that I plan to refurbish some day with no controllers. That little problem is now solved.
  • Sega Dreamcast consoles- I’ve already written about the one I bought myself for Christmas. They’re versatile machines and I figured it couldn’t hurt to have a couple of spares for that price. Helen grabbed two of the three they had for sale. I plan on having mine hooked up to my computer monitor so I’ll give one to the boys. Unfortunately the other is in need of repair. It’ll boot up fine but I think the controller port is blown. I guess that’s a common problem in Dreamcasts and a simple matter of replacing a resistor. Sounds like a fun rainy day project to me. I’m not quite sure what I’ll do with it after I get it going again. I may give it as a gift to a certain soon-to-be family member who would appreciate the NES emulation.
  • Dreamcast controllers- Duh. Needed these to go with the consoles. Helen bought the four they had.
  • Gamecube controller- We already have four in fine working order so we’ll either keep it as insurance or give it to one of the boys’ friends.

Helen also picked up four SNES games, but I’ll tell about those in a future post describing our obscene Christmas game haul. All in all, it was a pretty awesome day for a retro game fan down to the Goodwills. Thanks Helen!

Paper Mario: The Thousand-Year Door (Gamecube, 2004)

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Overview
While visiting the coastal town of Rogueport, Princess Peach happens upon a mysterious map. She sends it to Mario and requests that he meet her there. When he arrives, she’s nowhere to be found. Princess Peach has been kidnapped… again! Mario learns from a local scholar that the map will reveal the location of seven Crystal Stars when looked at in front of the Thousand-Year Door, which can be found in the ancient ruins beneath the city of Rogueport. Somehow Peach’s disappearance must be connected to finding the Crystal Stars needed to open the Thousand-Year Door so Mario sets out to find them.

PMTTYD is a role-playing adventure with turn-based battles. It’s very much story driven and dialog heavy, but with a light tone and a fantastic sense of humor. The game is divided into “chapters,” each featuring a different setting and culminating in the location of one of the Crystal Stars. Along the way Mario meets several key allies who have unique sets of abilities that prove necessary for solving the game’s many puzzles. He also gains his own special powers. Since he is for some reason like a piece of paper, these include being able to fold up into an airplane or boat and rolling into a cylinder. Mario game veterans will recognize a host of Mushroom Kingdom regulars, such as koopas, goombas, boos, bob-ombs, and of course, Bowser.

The Good
Each chapter has a unique feel and can almost seem like a game within a game. Mario explores ruins, castles, and a tropical island. He solves mysteries on a train and leads a horde of snail-like creatures around the inside of a cavernous ancient tree. My favorite part had him fighting his way to the top of the arena wrestling rankings in a floating city called Glitzville.

There’s a lot of depth to the battle system, involving both strategy and twitch reflex. Attacks are either jump or hammer based and require pressing buttons or releasing the control stick with precise timing to cause damage. There also item attacks, special attacks gained through levels and badges, and attacks linked to the Crystal Stars collected. One partner always fights alongside Mario and can be switched out if a different one’s skills are more advantageous. The battles take place on a stage and audience members will throw helpful/hurtful items or cheer to replenish certain points. It’s as crazy as it sounds.

When Mario levels up, you can choose to add points to either his Heart Points (how much “life” he has), Flower Points (depleted for each special attack used), or Badge Points (equipped badges add more special attacks or boost attack/defense). Since you can only choose one category to add to each time, you have to choose carefully to maintain a balance that allows for strong attacks but providing enough life to survive each battle.

As fun as it is to battle and explore, perhaps the best part about PMTTYD is that it’s truly funny. Laugh out loud funny even. The writing is sharp, with inspired wackiness ranging from crows talking about network connections to Bowser complaining to his underlings. Ongoing gags like different characters constantly referring to Mario by the wrong name never grow old. It wonderfully satirizes Mario’s world within the confines of a Mario game.

One last bit of awesomeness- the music. Themes match the moods of the various locales and there are excellent variations on traditional Mario compositions. The ultra catchy battle music was so thoroughly lodged in my brain that for a while there it served as the soundtrack to my dreams.

The Bad
It’s a really long game that took me nearly 40 hours to finish. That’s not a bad thing, especially since the levels are varied and the story is so well done. What was slightly irritating were a couple of mundane fetch quests near the end. One of these required revisiting all of the game’s previous settings in order to find a particular character. It just felt like unnecessary padding to make a lengthy game even longer.

I also had trouble with the final boss. That’s not a big deal because bosses are supposed to be tough. This particular battle was preceded by over five minutes of cut scenes though. That meant having to sit through the same lengthy part each time before getting another chance fight. And it wasn’t like you could start it and then go have a cup of coffee or something. There was a lot of dialog that depended on the player to press A before moving on to the next part. I understand it was all part of a dramatic build-up but that didn’t make it any less annoying.

Bottom Line
One thing to keep in mind is that the dialog is text-based. If you are considering buying this for a child, he or she probably needs to be reading independently at the the fourth grade level or above. You could of course do the reading and let your child play, but again it’s a very long. My kids actually watched me play while I read everything out loud. They were actively engaged in the story and came through several times with ideas that helped me solve puzzles.

Overall, Paper Mario: The Thousand-Year Door is an excellent game and highly recommended to Gamecube / Wii owners.

Rating: 9 / 10